The executives at Marvel approached Firaxis to develop the upcoming Marvel’s Midnight Suns out of a love of the developer’s XCOM games. 2K Games first showed off its superhero turn-based RPG during last month’s Gamescom livestream, featuring several supernatural-themed Marvel heroes as they join forces with a brand-new warrior known as The Hunter to save the world from a demonic army.
There was initially some confusion regarding Marvel’s Midnight Suns’ gameplay when it was first announced, with early rumors describing the game as “XCOM with superheroes.” However, recent gameplay footage has revealed that Marvel’s Midnight Suns is actually quite different from Firaxis’s alien-hunting series in many ways. While Midnight Suns still puts an emphasis on strategy that sets it apart from other contemporary comic-based titles like Insomniac’s Marvel’s Spider-Man and Crystal Dynamics’ Marvel’s Avengers, the game instead features a turn-based battle system where players use collectible cards to unleash attacks and special abilities. There is also a fully customizable base of operations called The Abby, where the Hunter can interact with a full roster of classic Marvel heroes like Ghost Rider and Dr. Strange.
Firaxis’s work with the XCOM series was still a big factor in convincing Marvel to license their characters to the developer for Marvel’s Midnight Suns though, as revealed in a recent sit-down with Edge (via GamesRadar). Marvel’s Midnight Suns Creative Director Jake Solomon stated that while he’s a huge Marvel fan, he never imagined working with the House Of Ideas on a video game until a Marvel executive approached Firaxis after the release of 2017’s XCOM 2: War of the Chosen. He also notes that he was surprised over just how well-versed in the XCOM games this executive was, even providing “very specific” feedback regarding XCOM 2’s final mission.
Fans haven’t been sure what to make of Marvel’s Midnight Suns’ turn-based, card-centric gameplay, with some players expressing excitement over Firaxis’ different approach to superhero gaming and others worrying that Midnight Suns will put too much emphasis on microtransactions and require fans to pay for the game’s best powers. Firaxis has recently eased some of these latter fears by promising that any in-game purchases in Marvel’s Midnight Suns will be purely cosmetic and that much of this content can be unlocked without spending anything at all.
It’s interesting that Marvel came to Firaxis with the idea for a superhero turn-based RPG instead of the other way around, as well as the fact that the higher-ups that contacted the developer about Marvel’s Midnight Suns were so well-versed and enthusiastic about Firaxis’s previous work on the XCOM series. Marvel’s Midnight Suns isn’t set to be released until next March, so there is still plenty of time for Firaxis to reveal more about its promising supernatural superhero adventure.
Marvel’s Midnight Suns will release in March 2o22 for PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC.
Source: Edge (via GamesRadar)